![]() Very rarely did I feel like I needed to change up the strategy I had been using since the very first battle, but when the game did require that it was the clear highlight.Ĭertain boss fights against the Skeksis had me winning by the skin of my teeth and I just wish the game did more of that. When it comes down to the gameplay, I often found the game to follow the same pattern of move to the high ground, use my strongest attack, rinse and repeat. This would be serviceable if at least the areas you were going to were more visually stimulating, but its a lot of retreading deserts, swamps, and dark caverns. Even some of the more powerful abilities in the game look almost identical to the base attacks you start with.īy the time you get later in the game, it feels like you’ve already seen everything the game has to offer with little variety up until the end. ![]() Most attack animations are just a simple sword swing or hand gesture to signify a spell. Attack animations, character designs, and the maps are lacking in flash and substance. This goes from the rest of the in-game visuals as well. Even a few clips from the show itself would have been a welcome addition as opposed to the non-voice-over images. This was a large disappointment considering how beautiful and innovative the Netflix show was when it came to its visuals. With the wide breadth of choice here it would have been nice for it to feel necessary during missions.Įach mission’s narrative is told in one of two ways, it’s either a small dialogue exchange between characters right before combat begins or it’s still images with text over it. Ultimately every time I experimented with a new build I ended up reverting to the original one I had and the game never punished me for it. The only problem with the job system is that the game doesn’t push back hard enough for it to feel worthwhile to experiment. This is where you can get more creative with your builds and where the game really shines. These abilities can range anywhere from a simple healing spell to a passive armor buff for adjacent units.Įventually, the game allows players to equip each unit with a secondary job, which will give units the ability to pull two abilities from a different job pool. In turn, once you reach level 10 with a job you’ll unlock the next connecting job and so on.Įach job has a large list of abilities you can equip to further refine the type of play style you’re looking for. The more missions you complete as one job the higher your level will become. Each character will begin in one of three jobs and branch out based on what their focus is. The job system in Age of Resistance is simple, yet effective. Players of tactics games or RPGs, in general, will be familiar with the concept of slotting your party members into specific roles. The most interesting part of the game comes in the form of the job system. Outside of some enemies with more health, Age of Resistance never asks much of the player in terms of Tactics. Unfortunately the gameplay never really evolves much more than that, and rarely does it provide much of a challenge. Sometimes there will be a small variation like getting all your units across the map safely or collecting a handful of objects placed around the map. ![]() The mission structures usually consist of killing all of the enemies on the map. Often you will just be highlighting the next available mission and hopping into it. While being presented with an overworld map, the structure of the game is fairly linear. ![]() As you travel across the land of Thra you’ll encounter different groups of Gelfling all simply trying to survive. The story follows a race known as the Gelflings as they try to stave off being enslaved by another race known as the Skeksis. The game recounts the events of the television show but mixes in tactical gameplay. Licensed games are very much part of a bygone era, but it’s refreshing when one does pop up every now and then.Īge of Resistance Tactics is a tie-in with the recently released Dark Crystal Netflix series from last year. It’s not very often anymore that we get video games tied into movies or television. ![]()
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